Big Game Blog 3

Water Funtimes

Been fixing up a completely new custom shader for our ingame water. Had alot fo fun with this, but it sure took a long time. I still want to fiddle around with it some more, im not completely happy with the surface refraction and the edge foam at the moment. But it will have to be postponed slightly since i’ve got some other things to take care of this week.

Here is a Screen:

Unity 2016-04-25 22-14-22-27

Here’s a video link to see the wave movement in action

And here is the SF nodetree

Untitled-1

And that’s that.

About Tony Högye

2014  Graphics