Big Game Project Week Three
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Finally! After creating a skeleton and a control rig it is finally time to do the most fun part. Imbuing the character with life.
The game engine that is used for this game is Unity and since I have little prior experience working in this engine I chose to keep the animations simple for this first step. I know that there are advanced options using a blend tree but until I have studied this I will keep to the basics.
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