Frogger Dev. Post 05

Yesterday me and Herman started working on one part each, I worked on the Game State and such while Herman worked with the graphics. In the end we made some progress. The logic of the Player Object and Gamestate is now working in a good way. Upon creation of the Gamestate the Gameobjectmanager, the Drawmanager and the Spritemanager are all assigned as pointers and can therefore be accessed from the Enter() function that is used whenever the state starts being used.

However, the graphics are not quite done yet and still needs a bit of tweeking to get done, this is hopefully something that can be done soon enough as we only have a little less than two weeks left.

Today there haven’t actually been alot of work as we’ve both seemingly taken a day off during christmas so I spent some of the day checking yesterdays work.

I am not too happy about the pace that we’re working in, it feels like we’re either going to be done just in time or not in time at all and I think we need to improve the workingspeed so that we can get done on time and not have to crunch the very last few days just to get something that barely works up. I speak for both of us and from past experiences…