Slumber – avatar
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We have just decided to call our game Slumber I’ve been working on our avatar for the last couple of weeks and this is the result:
I’m using Maya for modeling and animations. A new challenge for me is to create the skeleton from scratch and animate in Maya. It’s the first time I’m animating in Maya so I had to learn how to work in that program. Another time consuming thing was the skinning. If I could redo the skinning process I would have created more edges on the wings to make the skin look more smooth and less edgy.
I’ve created a Swim and Idle animation.
Another thing I’ve been working on is the texture for the sea slug. The current one is to similar to the background and I feel it’s a bit boring and lacks personality. So I’m going to create a new texture later.
Overall the project is going in the right direction, and today is test day so we’re looking forward to recive feedback. I’m satisfied with the animations but there’s a little more work to do before I’m finished with the Nudibranch.:) |




