Frogger Dev. Post 02

Slow day today. I finished most of the work on the Statemanager & co. so we now have a Loadstate, Menustate and Gamestate (Although, they don’t actually do much at the moment…) and a Draw Manager.

I had some trouble figuring out how the States Update functions were going to be able to access all of the Game Objects in the Engine but in the end I managed by making a Game Object Manager to use with the update function and Input class.

Unfortuneatly my partner, Herman was unable to work because of problems with Visual Studio. Hopefully this issue will be resolved by tomorrow so that he can join me in work. I hope this does not impact his work too much as the code has gotten pretty big right about now and he can hopefully learn all about how it works fairly quickly.

The overall plan is to have a version of the game where the base mechanics exist (as in: you can move around and get squished by cars and drown in the water) and not much else by this sunday this week, however we should be able to stretch it to monday as well but after we’ve got to hurry…
~