Big Game Project, Week 2.

Week 2 has been coming along nicely!

We’ve decided to use Elias Software as a base, and thanks to the schools connections we were able to save time for our demo production by using one of the pre-existing themes for the game to showcase what we want the game be like. The theme is called Smoggy Sundown, and is a very blippy / retro-gaming sounding theme.

Apart from that, I’ve been working on trying to bring more sounds to our characters in the Level. Kei herself has not been given a voice yet, but enemy number 1 and two both have a few lines and sounds that give them SOMETHING at least, for the alpha (28’th of April.)

It’s tough work. Most of the first week was looking through tutorials and video posts on how to use the programs built-in plugins and so on. I understand now how the programs work, but I still am not a composer. Music does not come easily to me. But the sounds are manageable..! I feel like I’m making steady progress in that department.

As far as the layout goes, I’ve made a first draft, and then a revisioned second draft. The main layout is still pretty much the same, however I have gone over it and thought about use of props and sounds in order to inspire the proper feeling for each of the areas of the map. Start->Middle->End.

That’s all for this week. Stay tuned.

About William Persson

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