Hallway lightmaps & Medieval swordfighting

The past week I’ve been working on the hallway for my Georgian house. I’ve created lightmaps, which allows the lighting in a scene to be pre-calculated. This is a relatively ”cheap” way of lighting a scene, as it doesn’t require too much from the computer. I’ve also started making textures for everything. This is what the hallway is looking like now:

wip3

wip4

Dark and moody, just the way I wanted it to be! Pretty much all of the textures are still works in progress, and I’m not very pleased with the wood textures so far, but I’m getting there.

In our Motion Capture class we had a couple of guests this week, two professional swordfighters who specialize in two-handed medieval swordfighting. The class was divided into groups and each group had to plan a 30 minute shoot with the actors where we had a list of moves we had to shoot, including things like basic attacks, combos and parrys.

My group didn’t quite manage to shoot everything we needed during our 30 minutes, but as there was only one thing we missed I think we’ll be alright. The next step will be to clean the data and then to import it into Motionbuilder to create actors who move along the skeletons from the recording.

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About Tova Svensson

2014  Graphics