Character modeling & board games pt 3

Boring titles, I know. I’m out of creativity.

Anyway, this week we’ve continued working with out 3D models. We’ve created UVs and started working on textures. So far I pretty much only have flat colors for Quinn, so this is what he’s looking like now:

wip10 wip11

Not any less creepy than the last time you saw him. I think the lack of eyebrows and eyelashes is making him look freaky. However, I do like his overall color scheme. (He looks a bit blurry at this point, but that’s only because I took these screenshots from 3DsMax. He looks better in Unreal, promise!) I found this gorgeous model on Artstation and it has pretty much the exact style I would like Quinn to have. My art director, Emma, agrees that it’s the style she wanted too, so it’s perfect! However, I’m not confident I’ll be able to create a similar look myself, but that doesn’t mean I won’t try!

In our Game Design course we’ve continued working with our board game. We’ve updated the paper prototype a bit and added some stuff. We’ve added powerup and sabotage cards that you can collect and use to give yourself an advantage, or to completely ruin someone else’s day. We’re also working on adding environmental hazards, like ice that makes you fall down and geysers that push you up. What we need to work on the most is making the game go a bit faster, since it is a bit slow at times at the moment.

I’ve been working on making illustrations for the powerup and sabotage cards this week, and it’s been fun. I’ve drawn a whole bunch of goats, basically. Here are some of my favorites:

samples copy

The top row are powerups; sure-footed, gravity racer, sledding and pogo stick. The bottom row are sabotage cards; rain, hot air, hurricane and stop and smell the flowers.

About Tova Svensson

2014  Graphics