Big Game Blog 2

Shader Funtimes

So for this week i have been doing a lot of different things. But some of the most interesting was to create some custom shaders. This is not any final stuff, and i still have some figuring out to do in order to make use of the efficiently. But anyways, here are some refraction shader variations i created using shaderforge:

Watch below! (if you can bear the horrible gif. quality)

Possible water refractions
//giphy.com/embed/aDwGuCJyBnocw
Working on some possible projectile effects
//giphy.com/embed/moh3eAoYAL5aU

 

About Tony Högye

2014  Graphics