Boxes and barrels (of fun!)
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This week we’ve continued with 3D modeling and we have made some more complex objects, mainly barrels and boxes, which are very common things to find in games. These two objects have a fairly low amount of polygons (sides, essentially) and look a bit simplified, so they would be suited for a relatively cartoony game. We learned how we should always start focusing on the silhouette of the object, because silhouettes are what people see before anything else. This is why many evil characters have spiky and jagged shapes and good characters have a more rounded appearance. The assignment for this week was to make two boxes, so I made the one above and this one: I also made some wine bottles to put in my box, but couldn’t hand them in since they weren’t part of the assignment. We also learned how to export our objects from 3Ds Max and put them in the Unreal Engine, which was cool. I may have gone a bit overboard with the textures. And the resize tool. I’m looking forward to next week, when we’ll go out (to the Gotland Museeum if I’m not mistaken) to chose an object to model and collect reference pictures for it. We will also learn how to apply textures to models. So that will be exciting! In the game design course we’re working with narrative through level design. We have been given an assignment to create our own stories without using any words, which means the story has to show entirely through the level design and the mechanics. We’re going to do this using a free-to-play game called Knytt. This game comes with a level editor which is fairly basic but definitely lets you get your message across. I don’t want to spoil what me and my friend’s story is about just yet, but we have an idea that we think could turn out quite nicely. I’ll write more about it next week! |



