Week 5 of production: More logos… and not much more.

Hello everyone, late post for week five of production… where not a lot of things happened.

So during week 5 I had to work a lot with the presentation for the GGC as well as finishing up the logo for the game. The week before I had made several different iterations of the logo, but with no success. We wanted a logo that would represent our concept of wind. I took the cloudy shape from the earlier iteration and ditched the feathers, since they didn’t really fit into any of the concepts and it was just difficult and tedious to implement them.

Once I finished the last concept and got it accepted by the rest of the group. I handed the concept over to Oscar Mohlin in our group to make a vectorized version of it in illustrator, as well as make changes to make it more clear and easier to read.

The final iteration of the logo before I handed it over to Oscar Mohlin for vectorization.
The final iteration of the logo before I handed it over to Oscar Mohlin for vectorization.

The final result looked more cloud-ish and organic than my concept was, and he managed to implement the feathers into the whole thing. T’was a good day. because now I could finally focus on finishing up all the animations for the game.

This is what the finished logo looked like. I was happy with the overall result as it fulfilled our cloudy needs.
This is what the finished logo looked like. I was happy with the overall result as it fulfilled our cloudy needs.

And that was all that happened during that week, believe it or not. anything that is worth mentioning anyways.
Week 6 coming up soon. The end is drawing close!

Until next time!