Big Game Project; Week 7
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The week of beta First of the late post was due to the fact that we had been working overtime the whole week as we fell behind schedule. We had a lot of deadlines that we had to complete and then realizing at the final hour that the presentation deadline was closing in. That one took a lot more time than anticipated and left no time for posting in this blog. Anyway, the beta session did not go as planned, just before the testers entered the room our build crashed, so we had to quickly gather the things we had and throw it in and the results were flawed. The testers ended up with playing a patched together version, but they could still tell us what we lacked in our gameplay. The feedback we received while they were playing was that the controllers were to hard for us to have for GGC, even though our target audience are experienced players we need to make it easier for non-players to be able to do some gestures. We need to balance the enemies more, make them bigger, slow their projectile speed etc. Feedback when hit, a forced trailer (you wont be able to continue unless the tutorial is completed). We are trying to clean up Everything we have so far, we are working on the spell effects, all of the textures are almost done and the level is almost complete. Animations are done and are waiting to be applied to the “Ghoul” and the boss. A lot of tweaking is being done this week, like enemy stats, spell damage etc. Our programmers are working on the last spells, implementing easier controls and the boss AI. They will also work together with the effect feedback so that the game would explain itself. We managed to borrow music from various artists for our project as long as it is non-commercial, different sounds are being outsourced and streaming in as we work. We also made a quick trailer for the game, the music is from Antti Martikanien. Visit our site for more: https://www.facebook.com/NaarTheGame This week will be our final week, hopefully everything will be in order! The Gotland Game Conference will be held at 24th of May until 26th. I will write a last blog on how it went and maybe post some pictures. The team Ahmad Ali, Producer/Lead Designer: https://ashvaganza.wordpress.com/ William Mayer, Lead Artst: https://urkenblogg.wordpress.com/ Marcus svensson, 3D Artist: https://sirfishy.wordpress.com/ Andreas Calmius, Level designer: https://calmius.wordpress.com/ Oscar Eriksson, Lead Programmer: https://orrexon.wordpress.com/ Ladbon Monjezizadeh, AI Programmer: https://ladbon.wordpress.com/ Herman Båtelsson, Programmer: https://hermanbatelsson.wordpress.com/ |
