BGP Week 6: Beautiful World
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The level is finally starting to look finished. The environment has been furnished with textures and props, and all spells, while still requiring a lot of polish, have been implemented. It actually surprised me, how good the game looked when the graphics were implemented. At first I was worried it would be difficult to get the color progression right throughout the level. However, with Unreal’s lighting, it turned out beautifully. I can see why the engine is called “Unreal”.
I have not been able to complete many major tasks this week. Most of my time has been spent making simple textures for different props, and discussing the graphics with my co-worker in preparation for the screenshots and beta testing for the next week. on top of that, I have been working on the Ghoul texture. I have finally managed to find a nice work flow for the texture drawing. The diffuse texture for Mokhtar took me couple of days to finish, the Ghoul texture I have only worked on for a few hours, and it is almost done. It feels great to see both the project and my own skills evolve over such a short time. |

