BGP – Scrap Pirates – Week 5

The Beta and Final deadlines are closing in, and we’re working on getting things done before this weeks’ playtesting session. I finished shading the run cycle, but due to lack of time we’ve decided in the group that we won’t be adding highlights to it. If we get the time before the end of the project, I’ll add the highlights, but should we not get the time, it’s quicker and easier to remove the highlights from the idle-pose and the shoot-animation than adding it to all of the other animations.

I’ve finished the jump animation as well, also without adding the highlights as time won’t allow it at the moment. I’m quite happy with how it turned out. There are a few things I’d like to fix, but that will have to wait until, or if, I get the time before the final deadline. I suspect that I won’t get the time though, as there are a lot of things that needs finishing.

Run_Jump_Test

Now that the run cycle and the jump animations are done, I’m able to begin working on the rest of the shoot-animations, one for shooting whilst running, and one for shooting and jumping. Hopefully it won’t take as long as I’m just editing one of the arms on the existing run and jump animations.

Have a great week guys!

Cheers!

/MPh