Week 4 and 5 project update.

Hello everyone! Last week I didn’t have the time or energy to write about what I did and how it went. That’s why this will be a double update of what I did last week and this week! Let’s start shall we?

Week 4

During week 4 I was working a lot with creating a logo, and most of the week was spent thinking about how to make it look good and still retain the feel of the game… Unfortunately, I didn’t get very far with this. I mostly sat and drew different versions of the logo with little to no idea what I was doing. We also changed name for the project to Clouds Below instead of Exploring wind, so I had to take that into consideration.

These are the different versions I made:

With the name change for the project, we needed a logo for the playtesting. I whipped this one up for that occasion.
With the name change for the project, we needed a logo for the playtesting. I whipped this one up for that occasion.
I created this as a new draft of the logo. I wanted to have something that's easy to read even from afar. That's why I used a fairly simple font. The colours I use for the logo are the same color that the characters clothing is.
I created this as a new draft of the logo. I wanted to have something that’s easy to read even from afar. That’s why I used a fairly simple font. The colours I use for the logo are the same color that the characters clothing is.
With this I tried to make a logo that’s less “plain” with more shapes and forms. So for this one I made the text form a cloud around the logo.

Other than the logo, I made a really fast sketch of a stone door that’s supposed to block the players way until they’ve solved a puzzle.

Door made to block the players path. ancient texts can be seen on the bottom of the old and worn door, maybe it will explain some of the plot of the game?
Door made to block the players path. ancient texts can be seen on the bottom of the old and worn door, maybe it will explain some of the plot of the game?

Week 5

So during this week. I’ve been working with the presentation for the GGC, making a very rough draft of what I should talk about and how.

Other than that, I’ve started with animations for the character! Since we only have one character in the game, it will be nice to be able to focus these last weeks on the animations and the presentation. So with the animations, I have created early animations for the running and the idle stance. I don’t have any footage of that right now, but will show it in the next blogpost!

And that’s all I have this week. Cheers!