Big Game: Week 2

Hello!
This week I have worked on a turnaround for the pod which I made a concept for. I spent more time researching techniques which I will use when working on the 3D racetrack mesh. I created two different placeholder racetracks for the programmers. I have worked on different pieces for the racetrack which will be modular. I had to remodel my racetrack from start.

I decided further my work on the concept to include a side, front, and back view of the pod. I did this so that I would have a finished silhouette. This will help with the modeling of the pod and decrease the time it will take.
The research I did on the techniques which I was going to use was catered more towards a non-modular level design. Since the group wants a modular level design I had to do some more research.
I ended up creating two different placeholder racetracks. The first one I made had different elevations. This made it difficult for the programmers, so I made a new racetrack placeholder which was flat.
Since the racetrack will be modular I needed to work on different pieces which would fit together to form the track. I needed to make connecter pieces which would allow the different sections of the track to connect seamlessly.
The track which I had worked on last week was not designed with modularity in mind. I had to scrap what I had done and start over.

I used Photoshop to work on the turnaround of the pod.
I researched the different techniques through the help of tutorials which I found with the help of google and YouTube.
I worked on the racetrack and race rack placeholder by using the 3D modeling program 3Ds Max 2014. I also used this program to work on the different sections and pieces of the racetrack.

I managed to finish a front view of the concept for the pod. I didn’t manage to finish the back and side view. I was having trouble visualizing what I wanted to make, and draw it. The silhouette of the front view of the concept was not great. I might have to rework it.
The first placeholder for the racetrack was not optimal for the stage in which the programmers were in. I ended up making a simpler racetrack which made it easier for the programmers to work with, and which they were able to use.
I am pleased with the work I did on the different pieces of the racetrack. I made 5 different parts which are all connectable. These can be placed out along a spline in 3Ds Max to create different sections on the racetrack.