Big Game Project Week 3
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This week I have focused on giving the boss a lot of more polygons and smoothing him out and giving him more shape. Next week I will work on adding his beard and jewelery. Here is some screenshots on how his mesh looks like right now. The one in the last blog post was at about 4.500 in polycount and this one is closer to 15.000. It also need some more work on the back wich I will work on next week aswell I have also worked on making stones for our cave walls. So we can place them to make nice walls that can also look interesting. This is the collection I have right now. This one is a little more interesting it’s a collection of 4 stones that work well together and can be used separately or in different combos. The bottom one in the screenshot can be used with two different stones as a combo, but can also be used in the rock walls, but it’s designed to be more like a rock structure in the map. Then here you can see it being used with another rock where if you move them apart you can make it look like they have broken of each other And of course you can use them all together to make something even bigger. Then I remade the dummy you can train to shoot magic at, This time I got concept art i could work from to make it look more interesting and more like our visual style.
Thank you for reading, bye. |









