Big Game Project Week 3

This week I have focused on giving the boss a lot of more polygons and smoothing him out and giving him more shape. Next week I will work on adding his beard and jewelery.

Here is some screenshots on how his mesh looks like right now.

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The one in the last blog post was at about 4.500 in polycount and this one is closer to 15.000. It also need some more work on the back wich I will work on next week aswell

I have also worked on making stones for our cave walls. So we can place them to make nice walls that can also look interesting.

This is the collection I have right now.

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This one is a little more interesting it’s a collection of 4 stones that work well together and can be used separately or in different combos.

The bottom one in the screenshot can be used with two different stones as a combo, but can also be used in the rock walls, but it’s designed to be more like a rock structure in the map.

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Then here you can see it being used with another rock where if you move them apart you can make it look like they have broken of each other

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And of course you can use them all together to make something even bigger.

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Then I remade the dummy you can train to shoot magic at, This time I got concept art i could work from to make it look more interesting and more like our visual style.

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Thank you for reading, bye.