Big Game Project, Week 1
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This is the first week of the production of a game for our class Big Game Project. I have spent this first week to learn the layout of the unreal engine and focusing on working with Unreal’s Blueprints. Blueprints is a visual programming tool and you can make a complete game with it without writing a line of code. How it works is this, It starts of with an event node (Red on screen) or a function node. And from that you draw a white line that is the execution line and then make a new node that does something. Everything that follow the white line will be done in that order. I must say it takes some time to grasp all elements in blueprints but there are many helpful tutorials from Unreal and from the community to get you started. This week I have been focused on lerning the basics of this system while creating a HUD and some GUI elements like an inventory. Here is a screenshot: In it you see two bars, Health and Speed they don’t do anything at this moment other then the visual. Next week I will try to migrate some of this into our real project and create some other components for our game. |