The Wreck Deck – Damage System – Week 6
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Today i am going to talk about the Damage system i have implementet in our game. The plan was to give the sword wich the player is using for damaging the other player as soon they are in a boarding situation. I was working a lot with the blueprint system in unreal engine. Which is acctually a skripting language for devs. That means that you dont need to code everything it is a visual coding language. The first thing i did to give the players health. Then i putet an collision sphere on the sword and an extra collision box on the meshes of the players. THe made an custum event which said when the sword hits the collision box of the player then the player looses 25 lifes while the player has 100 life points. And that was what i’ve done this week. |
