Ambient pressure, the flare gun
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This week I have mostly been working on adjusting all the sounds that I have made during this course. Much time was spent on adjusting the sound for the Flare gun audio. Today I will describe how I constructed its sound. So a short description of our game: One plays as a diver who is supposed to explore shipwrecks deep down into the ocean. The goal is to find a specific amount of mutated algae in order to complete the game. While doing so the player has to avoid mutated fish that hunts the avatar.
The sound that I created was supposed to represent the shoot action. This sound was activated as soon as avatar pulls trigger of the gun. The first thing that happens when this action takes place, is that the projectile leaves the gun at a high-speed. In order to develop this I had to do some research on what it actually would sound like when a real flare gun was fired. But none of the realistic sounds was appealing to me, it did not match the rest of the game. So started on exaggerating the sounds. The first thing I recorded was me hitting a paper roll. It took a while to develop a technic, but finally the sound that I was searching for appeared, but it did not sound as much as I wanted it to do. This was done to depict the sound of the projectile leaving the tube-shaped gun. To enhance the sound I added some “exciter” plugins to make it both louder and sharper, along with various equalizers. A kick drum was added above earlier mentioned, which would enhance the ignition effect. You can listen to the sound, along with some other sounds that I have made during the course, by clicking this link: |