Week 8, Beta rush
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Hello again!
We been working towards the Beta testing comming up this week.
Due to the amount of content that we had to cut, we needed to rethink our design of the game and therefor extend the amount of gameplay to the content we had available.The cut content have really changed the design of the game in terms of aesthetics. The player now moves around in just one room. Connecting rooms do exist but are of very limited use and size while being connected to the main rooms puzzle. The majority of the time has therefor been spent on remaking textures for a lot of props to use with blending masks and a master material for unreal that our Lead Artist made. This makes it a lot easier to work with the emissive color (that symbolize light) by handling it directly in the engine and make us able to change to color and intensity for desired effect.
We went with a simple color coding: Red = Bad and unfriendly Green= Friendly and helpful Blue= Neutral and helpful Purple: Strong color for power Yellow= Danger ahead We will contine to work on the game trying to guide the player as much as possible without spoiling the puzzles for them. Hopefully we can generate some great feedback from the beta! Until next time!
//Oskar |