Dragon Song Bloggpost #4

So this week I have mostly been fine tuning a lot of the features done earlier weeks in the project. During this project we have been adding a lot of features and functions to the code but not finished them. I have gone through a lot of the code and tried to get a deeper understanding of the code and the project over all. We had some play testing this week with a few different people. When we did play testing the feedback we got from some people was that we had a little delay on the sound in the game.

So one of the things I have done this week, or at least tried to do is find out if there is a delay and where in the code the delay could be in the code. To be honest I don’t feel the delay, but some of the people testing the game said that there is a huge delay. Because we are making a rhythm game this is a major thing for the design of the game. So we have decided that we will try to find a solution to the problem without changing the code to much.

I started to code a score multiplier to the game this week to. What this score multiplier does is that it will keep track of how good you are keeping to the beat of the sound track. If you are playing well you will get more score. This is only one of the things the score multiplier does, the score multiplier will also play the background music accordingly to how well you are playing. So when at the start of the game there will only be a basic beat playing. But when the score multiplier kicks in it will add layers to the sound track. So when if you are holding to the beat well the score multiplier will add a layer of base and if you are playing really well there will be a base and other layers to the music. The goal is that the better you play the better the game will sound.

We did the score multiplier by adding an array this array will hold the latest score that the player gains from the beat meter. I haven’t jet completed this but it will soon be done. The score multiplier will then check all the scores in the array and then will determine how well the player is holding to the beat.

This is a picture of how the game looks at the moment (with out power ups on the screen).

Featured image

About Love Åkerlund

2014  Programming