Blogpost IV – Fancy Mansion

This week on animating the equipped armor

Last week I only animated the sideways walk cycles for the armor worn by the player. The task want better than I had expected and did not take as many hours as anticipated. Because of that I decided to make both the front and the back animation. At first, the only actual knowledge I had of making these kinds of walk cycles were that the legs had to be smaller when further away and bigger when “closer” to the screen.

I started by re drawing the armor in front view since I change some if its design when doing the side walk cycle. I tarmor_animation_fronthen started on the task to make the legs look at least somewhat believable. To make it easy, or at least easier, I used the transform -> perspective tool just to see how a good walk looked from this perspective. In short, it looked awful. I asked my more skilled team mates what could be wrong and I got some valuable inputs. It looked more like my character were skating in his armor rather than walking ungraciously. I adjusted this by putting the legs closer together since when I increased and decreased their size with the perspective tool they also moved on the x-axis. The walk now looked much better even if it still needs more tinkering. As of now it looks plain and flat. It might be that I do not have enough time to fix it later but I am pleased enough with this animation to have it in the game.

At this point I had only worked on the legs and I still had the arms, torso and head to work with. When I worked on the side walk cycle I adjusted the head and torso separately. This made it hard to successfully sync their movement as they are moving parallel to each other. Therefore I choose to adjust them together this time around and the result turned out much better. The arms were the easier part of the animation since I did not want them to move too much they became a little bit smoother than the legs.

My next task will be to adjust the frame count. When I worked on the side animation I worked with fourteen frames as default, but when I moved over to the front and back ones they mysteriously did not want to exceed ten. But this is something I will change when the movements are finished, then I will fill out frames where the movements are a bit slower, like when changing foot.

See ya!

About Ellen Mellåker

2014  Graphics