A very Late week 2
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So now there will be a lot of posts in short succession. I’ve done a few outlines of these blogs so now I will finalize them so that you can take part of them which kind of is the whole point of this. This week i did mostly continued work on the first enemy, the tank. The tank is one of the more basic enemies when it come to behavior, they move slowly towards the players to hit them but also throws rocks on the way so that they’re not completely defenseless as they approach the players. These will serve as the main meat of the enemy forces steering the pacing of the battle as an impending threat. The other enemies will be easier to kill but only focusing on them will make it so that you have a big brute in your face when the others are dead Because of time constraints I didn’t have time to change my behavior trees so i expanded on them instead making them act like behavior trees instead. This made the process a bit weird but it’s working as intended but i would change it if i had the time. These time constraints appeared because of the play-testing we had during the Friday which meant we had to have something playable at that point which meant that i had to jump to some general systems that needed to get done. ![]() |
