Lincoln Ranger 3D model
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A couple of weeks ago, as an assignment of the 3D2 course, we had to model a high poly and a low poly version of either a generator (which I chose to do) and a telephonebooth. After finishing modeling we had to bake maps from the high poly model to the lowpoly model and later put it into an enviroment which should be properly lighted. Below is what I created for this assignment. Model in 3Dsmax with trangle count and poly count. Model in an enviroment rendered in Unreal 4 Turnaround of model in Unreal 4 |


