Update#3 recaping a bit.
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since i’ve been really bad about updating this blog under this project i’m going to recap the first weeks of production. Mostly for my self as a reminder but also to anyone who reads this blog. So i kindoff stumbled in to being the level designer of this game by being the one who had to learn how to make a race track. In the tart we figured we would make a tile system for track and enviroments, this seemed like a pretty solid idea since non off us knew how to make an actual track and the game was going to be isometric so we didn’t need any height diffrence. After doing some rescearch i found out that making a track is pretty easy as soon as you figure out how 3dsmax spline tool really works (it works 50% of the time). So now that we knew we could do the whole track as one asset it was only a matter of deisgning a fun track. thats were the real work comes in. |