“Needle” WIP – Base Mesh

Long time no see!

We are working in groups to go through the pipeline of making a character, from concept art to finished model with complete texture sets and an animation tree. My two comrades are Alex and Nils and I am in charge of the concept art and modeling. This is what we got so far:

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Meet Needle, our tough post-apocalyptic archer girl.

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Character Turnaround

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Base mesh – ready for rigging

It felt surprisingly painless to start modeling her. Perhaps it is because I made the turnaround myself and have already gone through the thought process of how she is constructed. Maybe it’s also because I’m not a complete beginner to 3D this time, too. The only thing I noticed is that the software is confused with the face orientation of the hair. I had similar problems with it on my previous character and am not sure if it’s something I’m doing wrong when mirroring meshes or if it’s a bug. It didn’t prove to be a problem last time however so I’ll probably have to wait it out until it’s time to texturize.