Characters

Our game is described as a story-oriented racing-game. They idea is that the results and events that happen during the races will change how people percieve you.

Ofcourse we have the press conferences, where the player will get to answer questions which will build up expectations on the play player during the race, but we also wanted to have more intimate character-interactions, which are mostly with you fellow drivers.

In the vertical slice of our game that we will show during GGC, we want to have atleast two other drivers driving against you. Since the story is important our designer wrote a general sum-up of each character before we started designing them. What their personalities and such where and how that would dictate their looks and poses.

First we have Angela, the champion of Neo Grand Prix. Her demeanor is very to the point, cold and calculated.

One of the most important parts to get right with her character was her eyes. Getting that worn down, but focused and pierceing look.

Angela

This was the concept I chose, so when making it into a portrait that could be implemented into the games dialogue-system I just cleaned up the rough edges and gave her a closed off, no nonsense-style pose.

Angela

 

For the second character we wanted someone who’s the exact opposite. A rowdy newbie who’s very skilled, but unkempt.

Cool character

Everything from her stance to her outfit should exude cockiness and a certain roughness. The cool blue contrasts to the bright red, like how her cool exterior can give way to an outburst at a moments notice.

Cool portrait

When converting her design into her portrait I gave her a casual looking over the shoulder-pose.

And last but not least, we got our main character, Frank.

When designing him I especially got Fist of the north star on my mind, I wanted to make him kind of plain-looking as he’s the players avatar, and should be able to be interpreted in different ways. In my last post I showed a very early version of him where he had back hair, but natural hair-colors are not very protagonist-like for a anime-inspired design.

Frank Portrait

There are some more designs coming up, as we started working on two more characters, a journalist and another driver but those are not yet finished, so I may write about them at another time.

Either way, thanks you for reading and see you next time!

Danie Qvarnemark.

About Daniel Qvarnemark

2015 Game Design