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Heya, this’ll be a post about one artifact I’ve made for team 1’s space shooter, that is Fancy Mansion. The concept’s details a game where you play as a thief breaking into a luxurious mansion at night, in the darkness, when the owner of the house wakes up and sets off to hunt you down with a shotgun and a surprising amount of energy for such an old man.
Now, our version of the game starts you out in the basement. Being as the place is old as hell, we decided there were going to be some serious dungeon vibes in the place, mitigated by stuff like proper rugs and wood floors. I’m the artist responsible for drawing up the environment – walls, floors, doors, that sort of thing, and one of the artifacts I painted up this week were the standard basement walls. Due to our game being based on a system of tiles, the art for the wall needed to be a square, and in addition had to involve some kind of perspective since the player character would overlap part of the wall in certain positions. Which is how we ended up with a wall you can both see the middle, as well as both sides of it, from above. Sort of as if the entire wall was more of a triangle with the broad base against the floor than… well, a traditional rectangle wall. So this is what I wound up making:

I made a whole lot of other wall tiles too, for corners, T bends, a wall that simply ends mid-tile, and so on. In case you’re not entirely clear on what you’re seeing here, the dark middle part is the middle of the wall, and the lighter parts on either side are the sides of the wall.
All the walls are painted in Photoshop, size 128×128 px, a regular hard round brush with varying transfer/shape dynamics settings (I tend towards skipping shape dynamics though these days, and simply working with minimum 0% transfer). To make sure the middle was perfectly centered, I used guides. The colour palette is a warm grey to fit with the overall warm colours of the entire mansion.
And then I made some of them a little bit mossy, and had some stones fallen out and cracks, because Mr. Fancy doesn’t believe in keeping a cellar that doesn’t give serious creepy dungeon vibes. On top of this, some gradient shading to make them look a bit more like, well, walls.

About Charlotte Eliasson
2014 Graphics
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