Week 5.
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Week five was a somewhat slow week. With Adam not present and our communications-course on hold, we were given a challenge to create a finished concept-document based on randomly generated story and characters for our introductory game design course. We made a team of 6 people, and set to work over the course of 2 days to do the assignment. I kept a developer diary on what everyone was doing, our more skilled graphical artists made art for our different characters and we all made an effort to actually deliver something that was appealing to a niched market. We designed a point-and-click adventure-game in which you play a young ex-skin-therapist vampire-girl, who longs for company, but due to her terrible skin-condition during the day (vampires can’t stand sunlight), there’s only one person who will be with her, and that’s a blind vampire-hunter that aspires to greatness. He doesn’t know she’s a vampire. They get a tip about a haunted mansion somewhere in Italy. The game takes the player to a few locations around Italy before finally showing them the mansion, and its many explorable rooms and puzzles. The mansion is haunted by a demonic baby which the vampire-girl wants to make skin-creme off of. That’s the plot, and we were all very pleased with the effort. This week was also the first game-jam, which I did not participate in due to illness, but from what I hear it was incredibly educational and a great deal of fun, hopefully the ones that could go were able to take something away from it that will be useful later on. |