Day 4 – 2D Spaceshooter
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Okej! Day 4.. Now most of the design decisions have been decided. I got my instruction for the project and my priorities. So for this project I will be the lead artist and lead animator. My list of work at the moment has been condensed to. 1. Mole 1.2 Walk animation below ground 1.3 walk animation overworld 1.4 Idle animation 1.5 transition from underground to overworld 1.6 throw projectile animation 1.7 Drowning animation 1.8 capture animation 1.9 sneakpeak animation 1.10 Grab vegetable 1.11 A Trail for the tunnel 1.12 Stun animation
2. Gardener 2.1 Walk animation 2.2 idle watering animation 2.3 Spotting animation 2.4 Catch the mole with the net
3. Vegetable 3.1 wiggle 3.2 Getting eaten There will be more animation needed to be done like atmospheric clouds and such but they will be the lowest priority as they don’t have any specific use. |