Zombie Crawler

zombielogoZombie Crawler – The Arcade Game

Over the past few years, zombies have served as gratified victims of target practice, embodiments of true horror and mindless stalking antagonists. In this game, I wanted to tell a different story. It is time we looked at things out of another perspective; Why does nobody ever ask: “How does the Zombie feel?”

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Zombie Crawler is a first person zombie-crawling arcade game. As a starving zombie, your only chance of survival is grabbing a bite of that terrified human in the other end of the corridor. Crawl as fast as you can to get to your wounded prey before it gets a chance to reload its weapon to shoot your brains out.

What makes Zombie Crawler special and unique is the new approach to an old and overused antagonist. Few other games offer the player the chance to take on the ungrateful role of a zombie. The custom made controls for Zombie Crawler are designed purely around presenting a stupefying zombie experience that invites the player into the mindless zombie world and the many hardships they face. The world can be a very dangerous place for a zombie where the main source of food turns out to be the most deadly creature it can encounter. A desperate and crippling hunger is what drives the zombie player forwards towards the not completely helpless prey.

I’m the Lead Designer of Zombie Crawler, I have also created a fair bit of art for the game. My role on the project was to make sure our team maintained the same vision of our game-to-be, we worked with the MDA-framework when developing Zombie Crawler and utilised the teachings of agile scrum to coordinate our work.

The game was showcased as Stockholm Comic Con in 2016 as well as GDC2017 in alt.ctrl.GCD.

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Zombie Crawler was developed By Team MolaMola

Check our website out!


Artwork

Below you’ll find a few samples of the artwork I contributed with to Zombie Crawler. The textures used on walls, ceiling and floor are also my work, it was a good learning experience with the tiling. It is worth noting that the avatar (zombie hands) have not been colored by myself, however the lineart and animations are my own.

Click to view slideshow.

For the hand animations, I used my own hands as references!

sprites

Spritesheet for the falling elk-head.

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A cockroach can be eaten by the zombie to gain a short boost.

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energymeter

Our energymeter when facing the human in the final fight for survival. The original artwork for the human are not created by me.

About Ida Andersson-Junkka

2015 Graphics