Programming III – Do it again and do it right

This week of programming has been a bit of a rollercoaster. A first we went up with adding objects in the helium engine which we got provided by our teacher early in this course but the thing was, when we tried to alter it it was so incredibly hard to follow a sort of pipeline. We tried for several days to get a grip on it, eventually we gave to code to a friend of the group that is a student at a master of computer science programming and he told us that it was a well coded start of an engine but without proper documentation it would almost be impossible to follow it. So the group made a hard desicion to scrap the engine and follow the book we were recommended to read, it provided us with knowledge and proper documentation of every necessary step. And last night we even got an advanced model to spawn into the game. But not so easily as we first believed it to be, at first we just loaded in a OBJ. Model and thought everything would be dandy but then it turned out the model had several parts that needed to be put together but thanks to another friend of the group that is a3d artist we got an assembled model. And voila, static model. In order to get it to move we need to set up some skeleton animation but we have put that on a we-do-that-if-we-have-time list.