Yearly Archives: 2018

Paths

Through many landscapes of this world
you slowly walk towards a fork.
Another choice, another split,
and still, you aren’t allowed to quit.
You cry out loud and then move on,
fog hiding paths for your return.
And as the echo settles down
on dusty road, in muddy ground,
a thought drifts in a misty cloud:
“That was unnecessary loud…”

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Program: Game Design

Paths

Through many landscapes of this world
you slowly walk towards a fork.
Another choice, another split,
and still, you aren’t allowed to quit.
You cry out loud and then move on,
fog hiding paths for your return.
And as the echo settles down
on dusty road, in muddy ground,
a thought drifts in a misty cloud:
“That was unnecessary loud…”

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Program: Game Design

Postmortem

We did eventually manage to finish our project and present it to our fellow students on march the 15th, as planned. The game was very difficult, as it generally required several attempts to complete. However, it was not without some sense of joy that we discovered that many of the people that played our game actually kept retrying, eager to reach the end.

Unfortunately, some of the reasons behind the high difficulty was not due to our design. For instance, players […]

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Program: Graphics

Postmortem

We did eventually manage to finish our project and present it to our fellow students on march the 15th, as planned. The game was very difficult, as it generally required several attempts to complete. However, it was not without some sense of joy that we discovered that many of the people that played our game actually kept retrying, eager to reach the end.

Unfortunately, some of the reasons behind the high difficulty was not due to our design. For instance, players […]

/ Comments Off on Postmortem
Program: Graphics

The Swedish Game Industry Career Fair

We were in Stockholm two days ago, braving the miserable rain together with roughly 330 other people, for the Swedish Game Industry Career Fair. As is our custom we put students and their games front and center – letting them speak for our educations.
2nd year student Marcel, answering questions while people try his game DynaMine.
The event only lasted four hours, but they were packed! It was particularly interesting meeting so many prospective students coming from […]

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The Swedish Game Industry Career Fair

We were in Stockholm two days ago, braving the miserable rain together with roughly 330 other people, for the Swedish Game Industry Career Fair. As is our custom we put students and their games front and center – letting them speak for our educations.
2nd year student Marcel, answering questions while people try his game DynaMine.
The event only lasted four hours, but they were packed! It was particularly interesting meeting so many prospective students coming from […]

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Одиночество

Смотреть за жизнью окна сквозь.
Лавировать в толпе от прикасаний.
И ношу бросить многих лет,
устав от бесконечных ожиданий.
 
Понять, что ничего не вечно.
Воды стаканом насладиться.
Проснуться в тишине опять.
Расстаться с именем своим беспечно.
 
Решить, что видимо судьба.
Сказать, что может так и надо.
И думать перестать о всём.
И позабыть ночами плакать.

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Program: Game Design

Одиночество

Смотреть за жизнью окна сквозь.
Лавировать в толпе от прикасаний.
И ношу бросить многих лет,
устав от бесконечных ожиданий.
 
Понять, что ничего не вечно.
Воды стаканом насладиться.
Проснуться в тишине опять.
Расстаться с именем своим беспечно.
 
Решить, что видимо судьба.
Сказать, что может так и надо.
И думать перестать о всём.
И позабыть ночами плакать.

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Program: Game Design

Postmortem

Being the project manager for my first real game in a group of 6 people has been a learning experience for all of us. Keeping the group together and working with each other has been my task. We have had good times where we had successes with the game as well as more troubling ones where we have had a little conflict within the group.
The game as a whole came together very good in the end despite that one of […]

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Postmortem

Being the project manager for my first real game in a group of 6 people has been a learning experience for all of us. Keeping the group together and working with each other has been my task. We have had good times where we had successes with the game as well as more troubling ones where we have had a little conflict within the group.
The game as a whole came together very good in the end despite that one of […]

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Ithaqua play testing

The play testing for our group was as important as it was for all the other groups. It gave us a lot of insight what players thought that we needed to change with the game and good feedback about what we had done right. We got both constructive criticism and good compliments about things that we had done nicely.
The first play testing, we had included enemy one with a very complex movement pattern which was made by our very talented […]

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Ithaqua play testing

The play testing for our group was as important as it was for all the other groups. It gave us a lot of insight what players thought that we needed to change with the game and good feedback about what we had done right. We got both constructive criticism and good compliments about things that we had done nicely.
The first play testing, we had included enemy one with a very complex movement pattern which was made by our very talented […]

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Ithaqua Sound making

For our Aetherial game, I was the lead sound and the sound tracks were not that complex. Most of them were short sounds and effects for different small things like shooting, taking damage, dying etc. I decided to take the role of lead sound because I have always been into music a lot, and thought that i could make some music and sounds for the game with my violin.
I had initially planned on using my violin at least for the […]

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Ithaqua Sound making

For our Aetherial game, I was the lead sound and the sound tracks were not that complex. Most of them were short sounds and effects for different small things like shooting, taking damage, dying etc. I decided to take the role of lead sound because I have always been into music a lot, and thought that i could make some music and sounds for the game with my violin.
I had initially planned on using my violin at least for the […]

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Revisiting Scrum

Hello! Because of the circumstances surrounding the group during the last time I wrote about Scrum, I will write a new post to describe our work in more detail. For example, I went into detail about why we had problems preventing us from working with Scrum, instead of focusing on the week where we actually managed to work with Scrum. This blog post will therefore continue from where my last post stopped, up till the end of the project.
Working with […]

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Revisiting Scrum

Hello! Because of the circumstances surrounding the group during the last time I wrote about Scrum, I will write a new post to describe our work in more detail. For example, I went into detail about why we had problems preventing us from working with Scrum, instead of focusing on the week where we actually managed to work with Scrum. This blog post will therefore continue from where my last post stopped, up till the end of the project.
Working with […]

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alt.ctrl.GDC 2018 coverage

As you might know, three of our student games just returned from the Game Developer’s Conference in San Francisco. And, judging by the press, they were as well received there as they were here! We thought, let’s gather some of the love in one giant #notsohumblebrag-post.

Make: Magazine interviews 1st year student Eric Osana for Pump the Frog at 7:56.
Kotaku loved Totally Not a Game Studio’s “Grave Call“. It’s a fantastic 2-player game where […]

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alt.ctrl.GDC 2018 coverage

As you might know, three of our student games just returned from the Game Developer’s Conference in San Francisco. And, judging by the press, they were as well received there as they were here! We thought, let’s gather some of the love in one giant #notsohumblebrag-post.

Make: Magazine interviews 1st year student Eric Osana for Pump the Frog at 7:56.
Kotaku loved Totally Not a Game Studio’s “Grave Call“. It’s a fantastic 2-player game where […]

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comment 1

-The link of original post:
https://wordpress.com/read/blogs/142496093/posts/4
 
-My comment:
So first, sorry for the late comment. I really like the Behemoth you have done! It has great concept, clear lines, and close attention to the details. Also the writing style of your blog was very clear for the readers to follow what you trying to express. You gave the readers a basic background of the character, and you explained your mental activities while making decisions to the character that the readers understand […]

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Program: Game Design

comment 1

-The link of original post:
https://wordpress.com/read/blogs/142496093/posts/4
 
-My comment:
So first, sorry for the late comment. I really like the Behemoth you have done! It has great concept, clear lines, and close attention to the details. Also the writing style of your blog was very clear for the readers to follow what you trying to express. You gave the readers a basic background of the character, and you explained your mental activities while making decisions to the character that the readers understand […]

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Program: Game Design

Final Comment: Gunnlaugur Arnarson

Hello Gunnlaugur,
This post which you have written here is well-written and informative. You give good details on both the positive and negative aspects of your group’s final product. You even explain the reasons behind these to a more than satisfactory degree.
From my memory, we have not been formally taught what a post-mortem is or what goes in it. Because of this, it’s quite acceptable, I believe, for you to have the following problem which I will discuss. I would have […]

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Final Comment: Gunnlaugur Arnarson

Hello Gunnlaugur,
This post which you have written here is well-written and informative. You give good details on both the positive and negative aspects of your group’s final product. You even explain the reasons behind these to a more than satisfactory degree.
From my memory, we have not been formally taught what a post-mortem is or what goes in it. Because of this, it’s quite acceptable, I believe, for you to have the following problem which I will discuss. I would have […]

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Polygon plays Yo! Bartender

Think you can actually bartend? This game simulates just how hard it is
Yo Bartender! uses Wiimotes and real bottles to simulate making drinks in a hurry
Dante Douglas over at Polygon met one of our student teams at the Game Developers Conference, and wrote a little piece about Yo! Bartender.

[…] The bottles arrayed around the play area are slightly weighted and use six Wiimotes (one inside each bottle) to register when they are turned upside down […]

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Polygon plays Yo! Bartender

Think you can actually bartend? This game simulates just how hard it is
Yo Bartender! uses Wiimotes and real bottles to simulate making drinks in a hurry
Dante Douglas over at Polygon met one of our student teams at the Game Developers Conference, and wrote a little piece about Yo! Bartender.

[…] The bottles arrayed around the play area are slightly weighted and use six Wiimotes (one inside each bottle) to register when they are turned upside down […]

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