Yearly Archives: 2018

Comment #4

“Your blog post wasn’t on any specific topic, rather than a little update on how you are doing right now in the game development process. I found it interesting to read and It was a good blog post. It explained some struggles that you have been through so far, and how that has made you improve.  However there were some things I would have liked to have explained a bit more. Such as the reason why you started from scratch.
You […]

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Program: Graphics

Comment #4

“Your blog post wasn’t on any specific topic, rather than a little update on how you are doing right now in the game development process. I found it interesting to read and It was a good blog post. It explained some struggles that you have been through so far, and how that has made you improve.  However there were some things I would have liked to have explained a bit more. Such as the reason why you started from scratch.
You […]

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Program: Graphics

Play testing the mystery

During development we’ve had two play testing sessions.
The first one was in a quite early stage of development, which meant we were mostly focusing on basic game mechanics. During this play test we only had basic movement, shooting and random spawned enemies, which limited the feedback we were able to receive. The feedback was mostly related to the looks of the game, with the flashlight, the mist and the vibe is set.
The second play test was between the alpha and […]

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Program: Programming

Play testing the mystery

During development we’ve had two play testing sessions.
The first one was in a quite early stage of development, which meant we were mostly focusing on basic game mechanics. During this play test we only had basic movement, shooting and random spawned enemies, which limited the feedback we were able to receive. The feedback was mostly related to the looks of the game, with the flashlight, the mist and the vibe is set.
The second play test was between the alpha and […]

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Program: Programming

Designing a Boss

This week (or last depending on how you look at it) has been mostly about getting the boss designed and scripted.
Our aesthetic goal for Umibozu is mystery, and in our boss fight is more a “run away from the boss” than actually fighting it.
So the layout is as follows:
The player goes out from the harbor in search for a missing person who allegedly was going into the mysterious waters where Umibozu is rumored to roam. After sailing through the mist […]

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Program: Programming

Designing a Boss

This week (or last depending on how you look at it) has been mostly about getting the boss designed and scripted.
Our aesthetic goal for Umibozu is mystery, and in our boss fight is more a “run away from the boss” than actually fighting it.
So the layout is as follows:
The player goes out from the harbor in search for a missing person who allegedly was going into the mysterious waters where Umibozu is rumored to roam. After sailing through the mist […]

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Program: Programming

Blog 5: The importance of playtesting

When playtesting it is important that you know what you want to test and how you want to test it. Doing a playtest with the wrong focus could lead to no useful feedback what-so-ever and make that test practically useless. If you want to test the games difficulty, make sure the enemies are the main focus of the game, or if you want to test the level design and how the player approaches the game make sure you watch and […]

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Program: Game Design

Blog 5: The importance of playtesting

When playtesting it is important that you know what you want to test and how you want to test it. Doing a playtest with the wrong focus could lead to no useful feedback what-so-ever and make that test practically useless. If you want to test the games difficulty, make sure the enemies are the main focus of the game, or if you want to test the level design and how the player approaches the game make sure you watch and […]

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Program: Game Design

Comment Teodor

Hey!
You are describing in a good and detailed way how you have worked with the music and what decisions you have made in the process and why you made them in a clear and detailed way that is easy to understand, so that is good. You describe the background of your game and the ”general idea” of your game so I as a reader get a hum of what game you are making which is good so that I can […]

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Program: Game Design

Comment Teodor

Hey!
You are describing in a good and detailed way how you have worked with the music and what decisions you have made in the process and why you made them in a clear and detailed way that is easy to understand, so that is good. You describe the background of your game and the ”general idea” of your game so I as a reader get a hum of what game you are making which is good so that I can […]

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Program: Game Design

Comment on blog 4 – Ana Laura

Hi Ana Laura
Until now, I have only commented on blog posts written by someone with the same minor as myself (design that is), so this feels refreshing. First of all – the squirrel is very cute and watching all the pictures in a row is like reading a little story.
I know a bit about the basics about animations due to earlier experience, but I have not done much of it myself. This blog surely is a reminder of how much […]

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Program: Game Design

Comment on blog 4 – Ana Laura

Hi Ana Laura
Until now, I have only commented on blog posts written by someone with the same minor as myself (design that is), so this feels refreshing. First of all – the squirrel is very cute and watching all the pictures in a row is like reading a little story.
I know a bit about the basics about animations due to earlier experience, but I have not done much of it myself. This blog surely is a reminder of how much […]

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Program: Game Design

Comment on Roberto’s animation post.

“Insight #4 – Lasers & Animation”
https://robertouublog.wordpress.com/2018/03/01/insight-4-lasers-animation/

 mariecolingotland
05/03/2018 at 11:35

hola,
Interesting blogpost about the animation process of your behemoth. I have been lucky enough to witness your meetings and all the work that has been done on this game so Im glad to be commenting on your blog.
Its interesting for me to read that people thought your laser looked like it was made of water because it was my first thought when I […]

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Program: Graphics

Comment on Roberto’s animation post.

“Insight #4 – Lasers & Animation”
https://robertouublog.wordpress.com/2018/03/01/insight-4-lasers-animation/

 mariecolingotland
05/03/2018 at 11:35

hola,
Interesting blogpost about the animation process of your behemoth. I have been lucky enough to witness your meetings and all the work that has been done on this game so Im glad to be commenting on your blog.
Its interesting for me to read that people thought your laser looked like it was made of water because it was my first thought when I […]

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Program: Graphics

Comment Week #3

Comment on 5SD064-Short Scrum Reflection , a blog entry published by Yinsong Hong:
Hi Yinsong!
I enjoyed reading your blog entry about your personal scrum reflection. I value that you showcase positive and negative aspects of working within a scrum environment that you have encountered while working on your project with Team Flytrap. Your structure is precise and coherent, creating a pleasant experience for the reader. It is good to hear that working with scrum has had a beneficial influence on […]

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Program: Graphics

Comment Week #3

Comment on 5SD064-Short Scrum Reflection , a blog entry published by Yinsong Hong:
Hi Yinsong!
I enjoyed reading your blog entry about your personal scrum reflection. I value that you showcase positive and negative aspects of working within a scrum environment that you have encountered while working on your project with Team Flytrap. Your structure is precise and coherent, creating a pleasant experience for the reader. It is good to hear that working with scrum has had a beneficial influence on […]

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Program: Graphics

Comment Week #2

Comment on ‚Pixel Perfect in Unity‘, a blog entry published by Benjamin Thomas Harbakk:
Hey Ben!
I hope my comment shows now
Thank you very much for this blog entry. Not only do you present what you have done this week, but you also talk about what issues you have had and how you solved them. Great! Pixel Art is definitely not appreciated enough in my opinion, and after reading your entry I feel even more so.
Your blog entry is well […]

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Program: Graphics

Comment Week #2

Comment on ‚Pixel Perfect in Unity‘, a blog entry published by Benjamin Thomas Harbakk:
Hey Ben!
I hope my comment shows now
Thank you very much for this blog entry. Not only do you present what you have done this week, but you also talk about what issues you have had and how you solved them. Great! Pixel Art is definitely not appreciated enough in my opinion, and after reading your entry I feel even more so.
Your blog entry is well […]

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Program: Graphics

Comment Week #1

Comment on „The animation cycle of a wing span„,  a blog entry published by Carl Leong:

Thank you for this insight on your unique workflow of creating the animation cycle of your sky slug. You clearly communicate to the reader what struggles you have had while working on this challenge and how you faced them. Since this is the first entry on your blog, I would personally have loved to hear a small introduction on what game you are working […]

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Program: Graphics

Comment Week #1

Comment on „The animation cycle of a wing span„,  a blog entry published by Carl Leong:

Thank you for this insight on your unique workflow of creating the animation cycle of your sky slug. You clearly communicate to the reader what struggles you have had while working on this challenge and how you faced them. Since this is the first entry on your blog, I would personally have loved to hear a small introduction on what game you are working […]

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Program: Graphics

Comment #4

Comments On Others Blogs
Original post here: https://danielreinsson.wordpress.com/2018/03/01/the-tragedy-of-the-missing-user-stories/
Wow. First sentence and I was hooked. Cool intro, very dramatic.
Hmm so about the whole; user stories vs. backlog part. First of all, I 100% get why you did what you did. I did the same thing. Marcus asked us to fill out the backlog, but never explained the connection to the user stories, so we filled out the bloody thing. Here’s the sitch tho. From what I can gather, we were supposed to make […]

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Program: Game Design

Comment #4

Comments On Others Blogs
Original post here: https://danielreinsson.wordpress.com/2018/03/01/the-tragedy-of-the-missing-user-stories/
Wow. First sentence and I was hooked. Cool intro, very dramatic.
Hmm so about the whole; user stories vs. backlog part. First of all, I 100% get why you did what you did. I did the same thing. Marcus asked us to fill out the backlog, but never explained the connection to the user stories, so we filled out the bloody thing. Here’s the sitch tho. From what I can gather, we were supposed to make […]

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Program: Game Design

Comment #3

Comments On Others Blogs
Original post here: https://sophiesgaming.wordpress.com/2018/02/22/dum-du-dum-scrum/comment-page-1/
First off. Great intro, great summary of what scrum is, great picture, great sources, and great motivation of why it’s worth the time. It makes me so happy to hear you explaining how scrum has helped you in day to day life. I don’t know if this is a professional thing to say, but I’m a sucker for random life lessons
On a more serious note, a little more in- depth explanation about the foundations […]

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Program: Game Design

Comment #3

Comments On Others Blogs
Original post here: https://sophiesgaming.wordpress.com/2018/02/22/dum-du-dum-scrum/comment-page-1/
First off. Great intro, great summary of what scrum is, great picture, great sources, and great motivation of why it’s worth the time. It makes me so happy to hear you explaining how scrum has helped you in day to day life. I don’t know if this is a professional thing to say, but I’m a sucker for random life lessons
On a more serious note, a little more in- depth explanation about the foundations […]

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Program: Game Design