Monthly Archives: March 2018

comment #5

Hey Natali,
It seems like you’ve really gotten good value out of these playtestings and that you’ve realized how important you consider them. It’s very clear what you’re communicating, but I would have loved to see something more concrete. You’re writing about giving the players a reason to use the swarm function and then a reason not to use it. I think it would be super interesting to see what the changes actually were, so that if I’m caught in that […]

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Program: Graphics

comment #5

Hey Natali,
It seems like you’ve really gotten good value out of these playtestings and that you’ve realized how important you consider them. It’s very clear what you’re communicating, but I would have loved to see something more concrete. You’re writing about giving the players a reason to use the swarm function and then a reason not to use it. I think it would be super interesting to see what the changes actually were, so that if I’m caught in that […]

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Program: Graphics

Blog Comment:5

Alexander Saleteg
Hi Alexander!
Your text started with printing a clear picture by presenting the different aspects and avatars of your game, but you could still have explained your game concept a bit more.
It was smart to recorde the playtesters voices, because the way someone says something can be just as important as what they are saying. Since your group was missing one very important aspects for your game and then choose to focus your questions on more of the mechanics instead […]

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Program: Graphics

Blog Comment:5

Alexander Saleteg
Hi Alexander!
Your text started with printing a clear picture by presenting the different aspects and avatars of your game, but you could still have explained your game concept a bit more.
It was smart to recorde the playtesters voices, because the way someone says something can be just as important as what they are saying. Since your group was missing one very important aspects for your game and then choose to focus your questions on more of the mechanics instead […]

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Program: Graphics

Week 5 – Comment

Group H, Daniel Reinsson
In the case of telling us what you have done, I think that you have written what it takes to complete this part. You have given us a real example in the game of what needs to be play tested, so you know if it’s on par with what you want to the player to feel. And sometimes you don’t get any answers that you are seeking, but this is something you can draw experience from as […]

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Program: Game Design

Week 5 – Comment

Group H, Daniel Reinsson
In the case of telling us what you have done, I think that you have written what it takes to complete this part. You have given us a real example in the game of what needs to be play tested, so you know if it’s on par with what you want to the player to feel. And sometimes you don’t get any answers that you are seeking, but this is something you can draw experience from as […]

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Program: Game Design

Blog Comment:3

Linda Khamphoukeo
Hi Linda!
I really like your text. It felt very humorous and informative. You could have talked more about the different aspects that scrum involves, like project backlog and sprint review. Otherwise you explained scrum very well and really showed how it has been beneficial for you and your groups processes. By involving scrum in your project you could create a very clear scheduled timeframe. You showed this in your text very clearly and I felt like I got to […]

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Program: Graphics

Blog Comment:3

Linda Khamphoukeo
Hi Linda!
I really like your text. It felt very humorous and informative. You could have talked more about the different aspects that scrum involves, like project backlog and sprint review. Otherwise you explained scrum very well and really showed how it has been beneficial for you and your groups processes. By involving scrum in your project you could create a very clear scheduled timeframe. You showed this in your text very clearly and I felt like I got to […]

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Program: Graphics

Blog Comment:4

William Teurnell
Hi William!
I really love that you took the time to implement the gif of your enemy characters, it lets the reader clearly see the use and differences of your enemy characters, I picture says more than a thousand words. But putting any boss fifth on delay you show that your time was well spent by working so thoroughly on the enemy units. You even gave the different enemies different cooler scheme to represent their role. Plain silver (the basic […]

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Program: Graphics

Blog Comment:4

William Teurnell
Hi William!
I really love that you took the time to implement the gif of your enemy characters, it lets the reader clearly see the use and differences of your enemy characters, I picture says more than a thousand words. But putting any boss fifth on delay you show that your time was well spent by working so thoroughly on the enemy units. You even gave the different enemies different cooler scheme to represent their role. Plain silver (the basic […]

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Program: Graphics

Blog Comment:2

Moa Bruus
Hi Moa! I really liked your text because you created such a clear picture of what your group was aiming for with your game. When reading your text I felt like that if I hadn’t know of the games concept previously that wouldn’t have mattered, since you made it so clear.
I love how you describe in your text the progress of for example the bee character. It really goes to show that people in a group a have very […]

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Program: Graphics

Blog Comment:2

Moa Bruus
Hi Moa! I really liked your text because you created such a clear picture of what your group was aiming for with your game. When reading your text I felt like that if I hadn’t know of the games concept previously that wouldn’t have mattered, since you made it so clear.
I love how you describe in your text the progress of for example the bee character. It really goes to show that people in a group a have very […]

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Program: Graphics

Blog comment 180313

https://guarbabel.wordpress.com/2018/03/08/playtests-feedback/
Intriguing text you got here, though it sounds like you had several unplanned difficulties with your playtesting sessions, which is sad to hear. I found some minor language errors in your text, but I had no problem understanding it.
With the text you clearly describe the importance of playtesting and that your group did not receive the desired results do to problems with bugs and broken builds. I like that you, despite the struggle with the second playtest, tried […]

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Program: Graphics

Blog comment 180313

https://guarbabel.wordpress.com/2018/03/08/playtests-feedback/
Intriguing text you got here, though it sounds like you had several unplanned difficulties with your playtesting sessions, which is sad to hear. I found some minor language errors in your text, but I had no problem understanding it.
With the text you clearly describe the importance of playtesting and that your group did not receive the desired results do to problems with bugs and broken builds. I like that you, despite the struggle with the second playtest, tried […]

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Program: Graphics

Comment #5

“Hi Amanda! Your blog explains nicely some issues that playtesting has helped you discover and how you solved it in your game. I think it was nice to read. However, I would like to know more about what the players thought about your game in general, and what more playtesting can do to help the game development process. Perhaps some tips on what you and your team discovered that is good to think about when having a playtesting; what to […]

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Program: Graphics

Comment #5

“Hi Amanda! Your blog explains nicely some issues that playtesting has helped you discover and how you solved it in your game. I think it was nice to read. However, I would like to know more about what the players thought about your game in general, and what more playtesting can do to help the game development process. Perhaps some tips on what you and your team discovered that is good to think about when having a playtesting; what to […]

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Program: Graphics

Blog Comment 5

Link to designated blog:
https://programminggamesafunworkload.wordpress.com/2018/03/08/how-has-playtesting-effected-my-games-development/
 
My comment:
The blog was very well written which made it fun to read. I liked that you explained what playtesting is and some of the different ways developers do playtesting, although you did not mention “alpha” playtesting which was something we went through and many different studios run for their games.
You explained why playtesting was important to developers and the development process in general really well, and in a way that main of us relate […]

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Program: Programming

Blog Comment 5

Link to designated blog:
https://programminggamesafunworkload.wordpress.com/2018/03/08/how-has-playtesting-effected-my-games-development/
 
My comment:
The blog was very well written which made it fun to read. I liked that you explained what playtesting is and some of the different ways developers do playtesting, although you did not mention “alpha” playtesting which was something we went through and many different studios run for their games.
You explained why playtesting was important to developers and the development process in general really well, and in a way that main of us relate […]

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Program: Programming

Comment week 5

Hello,
 
I enjoy your fresh take on Umibozu. I’ve got a few pointers regarding the text. You early on specify which game you’re making (you give the reader a quick memory-refresh, summarising the game very concretely and precisely), which is a very appropriate way to start a text. You are clear and specific about what forms of data you were collecting, and mention your results. It would benefit the overall appeal of the post if you included some graphical display of […]

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Program: Graphics

Comment week 5

Hello,
 
I enjoy your fresh take on Umibozu. I’ve got a few pointers regarding the text. You early on specify which game you’re making (you give the reader a quick memory-refresh, summarising the game very concretely and precisely), which is a very appropriate way to start a text. You are clear and specific about what forms of data you were collecting, and mention your results. It would benefit the overall appeal of the post if you included some graphical display of […]

/ Comments Off on Comment week 5
Program: Graphics

Playtesting

Playtesting has for sure been one of the more interesting parts of the Game Design course. I mean the reason I would assume most people applied for this course is to obtain the skills necessary for a job in the video game industry, and while lectures and course literature is nice, I feel like the few opportunities we get to apply the skills we’ve learnt is when everything really sinks in. Playtesting is precisely one such opportunity and now that […]

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Playtesting

Playtesting has for sure been one of the more interesting parts of the Game Design course. I mean the reason I would assume most people applied for this course is to obtain the skills necessary for a job in the video game industry, and while lectures and course literature is nice, I feel like the few opportunities we get to apply the skills we’ve learnt is when everything really sinks in. Playtesting is precisely one such opportunity and now that […]

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Comment on blog 5 – Axel

Hi Axel!
First thing I must comment: As a student with the same minor as you (design) I am so happy to see that you are using user stories in this active, productive way! I honestly haven’t seen too much of that during this course, but I myself have found user stories to be a powerful tool for communicating design to the team. Thank you!
Now to the subject of this blog post – playtesting. In your blog post, you describe both […]

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Program: Game Design

Comment on blog 5 – Axel

Hi Axel!
First thing I must comment: As a student with the same minor as you (design) I am so happy to see that you are using user stories in this active, productive way! I honestly haven’t seen too much of that during this course, but I myself have found user stories to be a powerful tool for communicating design to the team. Thank you!
Now to the subject of this blog post – playtesting. In your blog post, you describe both […]

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Program: Game Design