comment 6 #Demirsson Ilter, August

https://gamedesign673637781.wordpress.com/2018/03/19/postmortem/

“Hello!
I like how you have thought about the problems with the game. But I noticed that the blog does not contain any successes, this gives the blog a very negative tone and I would really have enjoyed reading about what went well after I read about the problems you ran into.

I also what to add that the game time might have been to long for this specific game sense the level did not contain that much content, this is of course because you had a very small team. But for future projects don’t aim to make the levels shorter. The length on the level has to depend on the specific game and not on previous projects. As you said the background could change and other enemies could be introduced, what stops this from being done in the middle of level one?
Focus on designing choices that keeps the players attention to not create a tedious experience. The length of the level might not have been the problem, it could be beneficial to sit down with the team to try and identify why the level feels long and not just make the decision that from now on your future game levels will be shorter.

However, this is a well-structured post were you have identified the problems of the product and solutions for future projects. With a nice addition on the importance of playtest and listening to the players. My team also ran into the same problem were our game became way to hard for anyone to beat except one of our programmer.”

About Vidar Grönros

2017 Project Management