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Hi Jesper.
The blog post is very clear and straight to the point. You have explained your design choice in relation to the objects purpose within the game with reason. I like that you used a triangular shape to communicate the ships speed and attack type. I also like that you intentionally made the ship look less intimidating for thematic purposes. As you stated above this plane does more damage than bullets. If there is a priority to spot the plane quickly, I wonder whether the grey color which is decided for the object is distinguishable in game as a lot will be happening on screen at the same time. Of course this depends on the color for the background and other enemies in the finished game. This post was good and gave me some valuable insight into your game.
https://jekargamedesign.wordpress.com/2018/02/07/entry-1-basic-enemies/
About Isaac Olander
2017 Graphics
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