Comment : blog post assignment 6

Hey, good post!

I played your game during the last playtesting session, I think. Good job, it was an entertaining game!

Your post was clear throughout ; I enjoyed your insights on the MVP and its importance. It’s true that I can’t imagine how it would’ve been like to work with the waterfall method. At first, I was skeptical about scrum but I find it was the right choice of method.

From a programmer’s perspective, your game had some nice stuff going on, like the rotating ammo count and the sprite mask. I was the only programmer in my group and I made a huge mistake early on : I said I would implement the assets into the game. That cost me a lot of time that I could’ve spent on more important stuff, but in the end, I’d say I have the same conclusion as you. Sure, the game wasn’t perfect, sure, we could’ve improved upon it, but it’s only the start of our time as developers. If all goes well, the arcade games will be great!

About Clément Pirelli

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