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Dear fellow student,
Don´t be so hard on yourself. You did it! You and your team built a game during the course and presented it on the Final playtesting session.
I understand from reading your blog post that you have had a tough ride to get there. You describe difficulties that have occurred both for you as a person and for the team. Or, sometimes not like a team at all… Reading your blog, I am impressed by the journey you have taken over the course. So much effort you have put into the project, so many things you have learned. It is good that you despite the things you do not like in the game, manage to see the positive things that you have accomplished because that surely is not that little. As you say – you have a game that runs!
I hope that you, after a little while, can see that the learning experience is more worth to remember than the flaws and bugs in the game. Good work with the blog. The way you write makes it easy to follow the development of the game you made and your personal learning experiences through the course. If I could wish for something to add or change in the blog post, I would have liked if you had talked a bit about your communication in the team during the project. Since you write about how you told your group to implement things weeks before the Final but then someone failed to do so, I get curious about how your spring planning meetings went and how the sprint backlog was built each week within the Scrum framework.
Keep your head high and best of luck in the next project!
/Anna Malkan Nelson, Kraken
About Anna Malkan Nelson
2017 Game Design
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