Postmortem
|
Hello everyone! While creating this game we used a scrum method with sprint meeting every day, and deadlines each week and documented everything while me made progress. This method worked very well for our group, but you probably could have used it more efficient. We were very humble in the start, and didn’t count on a lot of obstacles that might show up a week into the progress. So we could have solved this but starting the project head on and do as much as we can do on our task list from the start. I struggled a bit to find my role as the designer in the group, and I don’t think I was the only one who had this problem. But I had an amazing group and we got along very well. Of course having the group dynamic we had was amazing, it also came with some problems, for me at least… We communicated a lot, so as soon as someone had any problems we brought them up immediately, and we cooperated with everything. We made every major decision together as a group. So overall it was huge learning process for me to do this project, but mostly just to find my part in the group. The biggest obstacle I had was a functional group, which is really not something to complain about. |