Blog Post #6 – Post Mortem

My group Siren’s game Behemoth turned out to be a great finished product. Our group turned out to be managed so well that we weren’t rushing to add any features and were rather focused on polishing the last week of production. I was very satisfied with the end product and I think the same can be said for the rest of my group’s feelings towards the game. We received some good feedback during the final playtesting. I think we did well at balancing the game, since we mostly focused on the controls and the feeling of the game early on and added more content last, rather than adding a lot of content and levels and then having to rebalance everything when a major change is made to the controls or mechanics.
One thing I learned from the production of this game is the importance of being a reliable and valuable team member. Sometimes, it can be difficult to put yourself to a project you aren’t passionate about; not to say I wasn’t passionate about Behemoth, but I’ve observed this plenty throughout playtesting and interacting with other groups. Once you have begun work in a group, you should then see it as your responsibility. However, everyone’s feedback is important, and a group should ensure that everyone is happy with the project before going forward. That being said, if you have agreed to something in your group, you should stick with it, especially if it has been set in stone for a while. If you aren’t in a position to make changes, then it’s best to comply with the guidelines made by your other group members. I imagine that not doing these sorts of things would lead to one never being able to survive in a professional setting.
The game itself turned out to be quite polished given the time we had. The mechanics all worked and most of the bugs had been worked out by the end. The graphics came together beautifully and all of my sounds had been implemented. There are a few details we never got time to add, such as the Behemoth flying to the other side of the screen when completing a level, but it was really satisfying that we were at that point by the end of the project. Behemoth is a shoot-em-up in which the player controls the shields and guns of a giant sentient ship. You must help the ship defend itself while collecting energy to use your abilities until you reach the ocean, where the ship draws its power. Our game turned out really sleek despite the lack of time to add too many details. In conclusion, I’m very happy with how our game Behemoth turned out and think that group Siren had a very professional and efficient workflow. It was a satisfying project and I’m proud of the work I did. I also concluded that from now on I will ask myself “would a professional do this?” before making any decisions or speaking out in my group.

Play Behemoth here! http://siren.erikrosenberg.se/playtesting/

About Amanda Cohen

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