5SD064-Postmortem of final result

Yeah!! Finally I had successfully made the game Umibozu with 2 months hard work of me and my other 5 group members. I am personally pretty satisfied with the outcome of the game as it is the very first game I’ve ever made and it’s playable(for 6 minutes long!!) At the final playtesting day we have received all kinds of feedback from our classmates and a lot of them are positive regarding aesthetics of the game, especially compliment to the art style which I’m really happy about it (cause I’m the artist). 

The game making process was not a smooth sailing, the team has experienced different stages of difficulties in this journey. This team was randomly assigned by the teachers in the beginning. I’ m sure not only us had the problem which it took a while to get familiar with and used to each other’s personalities and working styles, but also many other groups had same difficulties. The run-in period lasted about 1 month, in this period we had some miscommunication when came to decision-making. Some members have stronger personalities while some are quite passive people.  We realized this could affect our game-making that it brought unpleasant emotions to the members and in result of slowing down the working pace. Therefore, we attended Finn’s meeting to talk through the problems and seek for solution. The project manager had also arranged a small meeting with the members who had issues with.

After that, I personally felt much better atmosphere within the group and we could be focused more on the project itself that being more professional as a Game designer. Even it was somewhat unpleasant when something like this happened in a group. However, we shouldn’t let this hinder from us moving forward in making games in the future. We all gonna meet many more new people as our collages to work with once we step in the industry. There will be no time to complain or chance to change collages as easy as to change groups in the school. It is important to learn to adjust ourselves and find efficient way to solve it as soon possible if there is something similar happens again in the future. And communication is always the No.1 when comes to group working.

I’m here and want to thank again for my group members Thomas, Mija, Samuel, Emile and Marie who have made the project successfully together. I really appreciate the effort you have put in on our “Umibozu”. And a special thanks to another artist Marie Colin, I know I had deficiencies as being a lead artist, and thank for taking extra work for me when I had PM to rewrite. It was a good memory that I will cherish in the future as a game designer. In the end, I would like to put two screenshots from our game to show a part of work we did for the last two months.

menugame2

About Yinsong Hong

2017 Game Design