Comment : blog post assignment 5

Hey, good post!

I found everything clear, although some of your post was a bit swenglish-y, but that’s alright! I quite agree with your conclusion that playtesting is an extremely useful tool. A simple tweak in variables can bring about a huge improvement in game feel and therefore a better experience for the player. Knowing where to tweak, though, is hard to just guess, so playtesting is crucial. I liked your explanation of how you prepared for playtesting. We did much the same thing, taking note of the player feedback when they were playing and preparing a survey. I would have liked to see a picture of the survey, but other than that it was clear how you proceeded.

I agree completely with your last sentence, and that’s an aspect I forgot to mention in my own post : playtesting other people’s games was quite useful as well, since we could see what to avoid or even take inspiration from. In my game, for example, we added a light to the main monster’s eye so that you could see it in the dark. That was inspired by another game which did much the same thing in another context.

Overall, good post, I enjoyed reading it and found it valuable. Only gripe I have is the lack of an image of the survey’s answers, for example. It would have been nice to be able to link what you said about preparing the survey and getting useful feedback with the actual feedback you got.

About Clément Pirelli

2017 Programming