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Hi Kristina!
Very concise post. I feel as if many of the Umibozu games share a similar challenge in getting the controls just right. This is an issue that just comes with the fact that the avatar is a boat. Animations are a very important part of making controls feel better. While it is technically just an illusion, it gives us something to visually justify why our avatar is moving in such a way. Animation placeholders may have helped you in the early development in Umibozu, since animations so early on are time consuming and subject to change, but massively impact the feel of the game during playtesting. Your issue with the enemies being confusing was interesting. I think that issue could have been avoided entirely if anything but hearts had been used as placeholders. Overall, great post and I think you explained everything in clear detail. It’s very apparent that playtesting doesn’t always go as planned and feedback is not always consistent.
-Amanda
Original Post: https://kristinastiskaite.wordpress.com/2018/03/08/5th-post-playtesting/comment-page-1/#comment-7
About Amanda Cohen
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