Blog comment 180313

https://guarbabel.wordpress.com/2018/03/08/playtests-feedback/

Intriguing text you got here, though it sounds like you had several unplanned difficulties with your playtesting sessions, which is sad to hear. I found some minor language errors in your text, but I had no problem understanding it.

With the text you clearly describe the importance of playtesting and that your group did not receive the desired results do to problems with bugs and broken builds. I like that you, despite the struggle with the second playtest, tried to build upon the results of the first playtest.

It would have been nice to hear some examples of how the bugs affected the gameplay in both playtesting sessions, seeing as it severely influenced your feedback. For example, if the game did not start at all, if player controls were impaired etcetera.

Also, I am curious if there was anything in the game that was changed or removed due to player feedback, be it an art asset, a mechanic or other? I am certain several groups, mine included, had to change or remove assets due to them causing confusion.

All in all, good work and best of luck this last week of development!
//Therese

About Therese Carlsund

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