Commenting on “Simple AI” by Natasha Megan
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Link to the original post: https://programminggamesafunworkload.wordpress.com/2018/03/01/simple-ai/ The blog post is about the AI of the game “Friendship down” and describes the original design of the AI and how her group made it work for them. She gives great reasoning on why they had to abandon the original design of the AI and then goes into detail on how she implemented the simplified AI. Even though the AI was “simplified” to fit the scope of the project it is still a pretty impressive feat to code a working AI. There are a lot of different scenarios and situations you have to account for, all of which I feel like the author describes quite well in her blog post. To top it all off she also went over her groups aesthetic goal and how the AI is supposed to compliment it. Overall I think this a very well structured blog post, which gives great insight into Group Poltergeist’s workflow and development process. |