Blog Post Comments 4 – 6
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Comment 6 Link to the post: https://nicklasrosen.wordpress.com/2018/03/20/blog-post-6-the-end-result/ Hi Nicklas! It was insightful to read your post. You bring up both positive and negative experiences from the course of the production, which gives me insight into the process overall. From reading I can tell that you can take the things you’ve learnt during these last ten weeks and apply them to the next course. Our group also struggled with bugs caused by lack of internal playtesting, so it was interesting to read that your group also had issues with it. Having the group playing DnD sounds like a great idea, and is something I might suggest to my new group. Sorry to hear it didn’t help with the lack of motivation, but I think motivation is one of those things that is really hard to pick up again once you’ve lost it. Despite that, I think your group had a great game at the end. Great post overall, if there’s anything I would’ve added it would be a picture, perhaps a screenshot from the game? Good luck in the next course! – Moa Bruus
Comment 5 Link to the post: https://artdevsam.wordpress.com/2018/03/08/playtesting-and-how-sirens-rose-from-exhaustion/ Hello Samantha! First of all I must say that this is a well written post, you clearly describe the process your team went through with the playtesting. I think it’s super interesting that you chose to have two computers with different versions of the game, and that your group focused on getting feedback specifically about the innate abilities/pick ups. Like you say in the post it’s a crucial part of playtesting, but still something I think people tend to forget about. Our group had a more aimless playtesting, perhaps if we had prepared more we could have received more relevant data to our then current issues. I also really like the online playtesting, I have not encountered that in another group and it was really nice to be able to actually play the game that is being discussed in the post! Furthermore, it’s a great way of getting more feedback, and be able to spread it easily to large groups of people. I also have to say that having a website for the group/game is a great idea and it looks very professional! Some last short notes, the text explained the game mechanics well so that it could be understood without having to play the game. I also appreciated the disposition of the post, adding the headlines and bolded words made it easy to read. Great job, and good luck! – Moa Bruus
Comment 4 Link to the post: https://gamedesign905092715.wordpress.com/2018/03/02/more-sounds/ Hello Sofie!
All in all, I think this is a well written blog post, and as I’m lead sound myself in my group it’s interesting to read about your process!
You describe well what you’re analyzing in the post (the production of sounds), how you went about producing them, and why. The motivations behind your choices are clearly communicated, and I like how you go into detail about how you edited the different sounds in Audacity. While I’ve used the program myself I’m sure it makes sense to others who aren’t familiar with it!
I also like your analysis of how to make the sounds fit into the game. Something I’d consider, especially when it comes to posts about sounds, is that it would be nice to add some way of being able to listen to them! I totally understand if that’s too much work though, as it doesn’t seem you can upload audio directly to a post (without paying)
Great job on this post and good luck! – Moa Bruus |