Last comments
|
Comment #4 You Died by Hanna Aho Lind Hello Hannita! I really liked the three submarines you designed. I think my favorites are the second and the third, however in my opinion, I would mix them. I liked the second one, mostly because of the colors, but also because I can easily see what you meant with the window cracks being blue and the red light, it looks amazing! The third one definitely looks like it’s telling a story, and I love that, however at first glance, I couldn’t tell that the gray and red circle was the window! So basically I personally would put the second window on the third, if you know what I mean. As for improvements on the blog post, I would’ve liked to read more about your design choices. Why did you make a yellow submarine? Why is the submarine broken in the middle? Is there a reason behind them looking like glass submarines (which look amazing)? I don’t know, I finished reading feeling like I wanted more. Also, maybe adding a picture of the current submarine, to compare your death images with the submarine and see a bit of the process behind the design. Anyway, great work! I love the submarines Comment #5 Playtesting – how did it affect our development? by August Demirsson Hey August! I remember your game during the Alpha play testing, I remember I had a though time trying to go through the alligators until I found a cheating spot where they couldn’t kill me haha. For your post, the things that I would have changed is adding a picture of how your game looked during Alpha, then Beta and finally a bit after that. Just to get some insight and more detail on what you are talking about. Also adding maybe some challenges that you had to overcome as a team or as a designer to reach Alpha and Beta, it would have been interesting! Anyway, very good job with your game! And good luck with your final release! Ana Laura Mtz
|
