Comment Week #1

Comment on „The animation cycle of a wing span„,  a blog entry published by Carl Leong:

Thank you for this insight on your unique workflow of creating the animation cycle of your sky slug. You clearly communicate to the reader what struggles you have had while working on this challenge and how you faced them. Since this is the first entry on your blog, I would personally have loved to hear a small introduction on what game you are working on and why you chose the design of the slug that you present and what role it plays during the game. I assume it’s Aetherial and an enemy character, but for other people not familiar with the concept it would arguably be a huge benefit and result in a better understanding to shortly introduce the background. Nevertheless, I enjoyed reading your post and especially the reflection on what issue you have had and what your plans for the future regarding this animation are, which I consider very valuable. While you explain what goals you have had for yourself for this project (efficiency and modability(?)), it would be very interesting to know for future animations what type of reactions you want to evoke with your animations from a player’s perspective and how you translated that into your animation process.

Thank you again for the good read and best of luck for the rest of the project!

-Alexander Sinn

 

About Alexander Sinn

2017 Graphics